Another architectural/interior concept for a metaverse yet to exist. As of this posting, at the beginning of October of 2022, the best graphics I've seen for a metaverse look a lot like xbox and playstation did around the year 2000. I guess that's mostly due to bandwidth and bottlenecks on how much data can be served to users live. I understand that what I'm working on here, has polycounts, texture sizes, et cetera, that are too high for metaverses at this time. Maybe next year or the year after. :)